However, several new gameplay features have been added notably the addition of four-player co-operative play (allowing additional players to join in at any time using King Dedede, Meta Knight, or Bandana Waddle Dee), four all-new standard copy abilities, and a set of special Super Abilities which are powered-up versions of familiar ones, used at specific points in stages. Much of this game is derived from the leftover work done on the canceled Kirby for Nintendo GameCube game.Īs the American title suggests, Kirby's Return to Dream Land returns the series to its traditional gameplay, and tasks Kirby to traverse several different levels, each with four or more stages, while obtaining and utilizing copy abilities and battling enemies, Mid-Bosses, and bosses. It was the first main series title to be released on a home console since Kirby 64: The Crystal Shards, and would remain the latest title to have that distinction until the release of Kirby Star Allies in 2018. Kirby's Return to Dream Land (known as Kirby's Adventure Wii in European languages, and originally known under its working title Kirby Wii) is a main series Kirby game released for the Wii in late 2011 internationally and September 2012 in South Korea. For information about other Kirby games on Wii, see Kirby's Epic Yarn or Kirby's Dream Collection Special Edition. The multiplayer is probably best served as a sort of “guardian mode” where you can have a less experienced player tag along and play with you, giving Return to Dream Land yet another way to welcome newcomers."Kirby Wii" redirects here. However, like similar multiplayer platformers, there’s plenty of fun to be had just goofing around levels with a few friends. Stages in general feel designed specifically around single-player, but still work with a bigger group if that’s how you choose to play. Boss patterns can also essentially be ignored as each character pummels the enemy to oblivion. Playing with this many players blunts some of the finer details of the level design, as it quickly becomes a chaotic game of trying to quickly clear enemies and get to the goal first – a section where you are supposed to time your movements to avoid boulders can quickly just become… run through the boulders and hope someone gets to the other side. They’ll play as either Meta Knight, King Dedede, or Bandana Waddle Dee, who essentially take on one distinct copy ability apiece (Sword, Hammer, and Spear, respectively) and can stack on top of each other or be carried across stages. Up to three friends can hop in and out locally at any point. In all, it took me about six hours to float through the main story of Kirby’s Return to Dream Land Deluxe, and over half of that runtime felt well worth the journey. The finale in particular is a wild ride, standing tall with surprising twists and genuine challenge. The final stretch of Return to Dream Land, in particular, feels like the original developers were able to let loose with a relatively challenging (but never frustrating) conclusion that’s filled with creative levels and enemies alike. Read the full Kirby’s Return to Dream Land review It's a little frustrating that Nintendo couldn't have aimed for both audiences at the same time, and I know when I was a kid I would have killed for the harder challenge, but you can only fault the game so much for that. That's not a bad thing, but it does come with limitations. It is a whimsical, charming adventure that has clearly been designed for a younger audience first and others second. Kirby is not necessarily for you or me, but for our children, brothers, sisters, nieces and nephews.
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